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Crimson Shrine
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Devlog
1.0
October 30, 2020
by
Jamie Drew
It’s finished. It’s not perfect, but it’s finished. Go play it. Happy Hallowe’en...
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0.9.2 - The "Headache" Upgrade
October 30, 2020
by
Jamie Drew
I don’t know if it’s stress or insomnia or generalised pandemic stuff, but now and then I think about not remaking Crimson Shrine and I get this headache pounding at the back of my skull until I s...
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0.9.1 - The "Rockslide" Update
October 30, 2020
by
Jamie Drew
Fixes stopped the landslide from completely engulfing the “walkway” and “East wing” areas...
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0.9 - The "So Close" Update
October 30, 2020
by
Jamie Drew
Sorry for the radio silence the last few days. I wanted to keep a development diary of Crimson Shrine but I haven’t been sleeping, there was a family thing, and the game has taken up so much of my O...
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0.7.7 - The "Lucky" Update
October 30, 2020
by
Jamie Drew
A couple of playtesters have tried to find the path to the city beyond the sunset, which I cannot stress enough: I don’t have time to put in the game, and so the path doesn’t exist. There is no ci...
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0.7 - The "Fatigued" Update, For Which There Is No Real Name, I Am Just So Tired
October 30, 2020
by
Jamie Drew
Fixes Features Known Bugs on starting the game, the statue in the approach to the “lookout” sinks into the floor forever and eventually disappears from the hierarchy of loaded assets. Short of ins...
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0.5.5 - The "Dreams" Update, Part II
October 30, 2020
by
Jamie Drew
As I get to the cellar, in the dream, there’s this sound like someone tuning a thousand radios at once. I can’t tell what they’re saying but I know – again, like you know in a dream – that t...
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0.5.2 - The "Dreams" Update
October 30, 2020
by
Jamie Drew
Since apparently nobody can let this go, the nightmare is the same every night and I’m back in our old place. I can’t find my brother, but I know, in that way you just know things in dreams, that...
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0.2.4 - The "Lore Dump" Update
October 30, 2020
by
Jamie Drew
Matt and I spent an hour on the phone last night trying to work out the actual goal of Crimson Shrine . The original CD-ROM didn’t come with a manual (it was obviously a pirated copy), so sometimes...
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0.2.1 - The "Nightmare" Update
October 30, 2020
by
Jamie Drew
I dreamed that there was something waiting patiently for me underneath the Shrine. Fixes confirmed that there was nothing underneath the Shrine ate a melatonin gummy, went back to bed...
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0.1.6 - The "Most Boring Update To Date" Update
October 30, 2020
by
Jamie Drew
Features fonts and UI updated; not quite the same as old-school Crimson Shrine, I think, but close improved collision meshes lighting improvements all-around Fixes fixed a bug where the player would s...
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0.1.3 - The "Sorry, Matt" Update
October 27, 2020
by
Jamie Drew
Not an hour after my last devlog I got an email with a whole mess of models attached. The sender has asked to remain anonymous, but rest assured they are as generous as they are physically attractive,...
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0.1.2 - The "Perfect Level" Update
October 27, 2020
by
Jamie Drew
It’s weird what you remember without knowing it. I started putting together the basic level geometry the other day but it didn’t feel right, somehow, even in the Unity editor’s fly-through mode...
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0.1.1 - The "I Got The Name Wrong" Update
October 27, 2020
by
Jamie Drew
Welp, I called my brother to ask him about the game and he says it was actually called Crimson Shrine . Features implemented a more “arcadey” first-person controller than Unity’s built-in rigid-...
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0.1.0 - The "First Update" Update
October 27, 2020
by
Jamie Drew
Woke up at 2am with the idea to make a modernised version of Crimson Arena . I’ve thought about it for a while since learning Unity, and it’s a small enough project to be getting on with, and mayb...
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